Gamble Hub Cookie Policy
Cookies are the foundation of adaptive user-platform interaction.
In the Gamble Hub ecosystem, they are used not for tracking, but for synchronization: interface settings, system analytics and session protection. We use cookies as a tool for efficiency, not as a data source for advertising.
1. What is a cookie
Cookies are small pieces of data stored by your browser when working with the platform. They help the system remember your settings, language, authorization and provide security for API sessions.
2. How we use cookies
For the correct operation of interfaces and saving user preferences.
To analyze performance, latency, and connectivity stability.
To protect accounts and authenticate requests.
To optimize content routing and reduce response time.
3. Types of cookies we use
Functional - provides control panel, language settings and authorization.
Analytic - Help improve performance and UX without user identification.
Session cookies - used to protect sessions and prevent unauthorized access.
Technical - record the platform operation logs and node states, do not contain personal data.
4. What we don't do
Do not use cookies to advertise or track users outside the platform.
We do not transfer information to third-party analytics services without explicit consent.
We do not combine cookies with personal data or payment information.
5. Cookie management
You can at any time:- Clear or block cookies through browser settings.
- Restrict the use of analytical cookies.
- Use the platform in cookie-free mode (with limited functionality).
6. Storage and security
All cookies are encrypted, have a limited validity period and are automatically deleted at the end of the session.
We do not store critical data in cookies: passwords, tokens or personal information.
Gamble Hub philosophy
Cookie is not a surveillance tool, but part of the interaction architecture.
We use them to keep the system fast, reliable and personalised while preserving your right to privacy.
Partition mission
Create a transparent model of interaction, where each technology serves the user, and not vice versa.