UX and interfaces
UX and interfaces are the face of the Gamble Hub, a visible part of the deep tech ecosystem. Here, each button, table and signal is subordinated to one goal - to make complex simple, and interaction with the system intuitive and predictable.
In classic B2B platforms, interfaces often act as "panels for specialists," where system logic is more important than user perception. Gamble Hub redefines this:- UX is not an add-on over a function, but the very form of interaction with the intelligence of the system.
- the operator is important reaction speed and control of circuits,
- provider - analytics and efficiency signals,
- partner - transparency and revenue forecast,
- Engineer - API stability and tracing.
The system adjusts to everyone without losing its integrity - this is the principle of context UX.
Key principles of Gamble Hub interfaces:1. Unified visual language. All elements are subject to a strict design system: colors, fonts, icons and indents are consistent at the component level. This creates a "shared space" effect - where different modules look and feel like one.
2. Intelligent dashboards. The data is not just displayed, but prompted: the system highlights anomalies, trends and deviations, signals important changes.
3. Drag & Drop configuration. Each user can customize their own panel, filters and priorities - the interface adjusts to the rhythm of work.
4. Instant feedback. Any action results in a limit change, report filter, campaign launch, or RTP update being displayed without a reboot.
5. Mobile-safe and adaptability. All UX logic is preserved on mobile devices: from graphs to management tools and analytics.
The Gamble Hub interfaces are based on the philosophy of transparent control - when the user sees not only the result, but also the structure of what is happening. Panels and dashboards become not just tools, but a solution space.
UX is also trust.
When the interface is clear, actions are predictable, and data is consistent between screens and reports, the user ceases to be "afraid of the platform" and begins to interact with it as a partner.
Gamble Hub combines aesthetics and functionality: minimalism, speed, contrast and semantic navigation.
There are no "decorations" here - each element works for the goal: to make the operating power of the network accessible and understandable to any participant.
UX and interfaces are not a shell, but a language of interaction between a person and a system.
Gamble Hub turns the interface into a strategic tool where every action is intuitive, every solution is transparent, and every screen speaks in efficiency language.
Key Topics
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Drag & Drop widgets and presets
A practical guide to designing Drag & Drop interfaces for dashboards and pages: grid/magnets/guides, adaptability and accessibility, preset library (templates, themes, versions), rules for recycling and groupings, realtime co-editing, rights and publications, export/import and migrations. Included are data models, DnD events, UX patterns, hotkeys, test plan, and checklist.
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Alarm and notification system
A practical guide to the design and operation of signal/notification systems: event taxonomy and importance levels, escalation policy and quiet hours, deduplication and correlation, flapping suppression, channel routing (in-app, email, push, SMS, webhook), content design and localization, user settings center, quality metrics (precision/recall, noise), test plan and checklists. Includes rule examples, useful JSON/YAML schemas, message templates, and implementation plan.
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UX availability and interfaces for all
A practical guide to creating accessible interfaces: WCAG principles, semantics and ARIAs, keyboard navigation, contrast and color, focus management, forms and errors, tables and graphs, video/audio subtitles, reduced mobility modes, localization and RTL, drag-and-drop and captche alternatives, test plan (manual/auto), quality metrics and implementation checklists.
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Custom scripts
A practical guide to formalizing user scenarios: collecting requirements (JTBD, interviews, diaries), persons and contexts, User/Job Stories, Use Cases and Acceptance Criteria, CJM and Story Mapping, branches (happy/sad/edge cases), A11y-nuances, analytical markup and success metrics. Included are templates, checklists, anti-patterns, and implementation plan.
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Mobile-safe design
A practical guide to Mobile-safe design: grid and safe-area for bangs, 48px targets, gestures with keyboard/button alternatives, keyboard types and autocomplete, offline/slow networks, traffic and battery savings, performance (LCP/INP/TTI), availability (WCAG, Voice Over/TalkBack), privacy and resolutions, fluffs and background tasks, dark theme and haptics. Includes checklists, HTML/CSS/JS snippets, and implementation plan.
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Visual identity Gamble Hub
Gamble Hub Visual Identity How-To Guide: Logo and Guard Area Construct, Palette and Design Tokens, Typography and Grids, Iconography and Illustrations, Images and Mockups, and Rules for Dark/Light Themes, Locale Adaptations, Accessibility (WCAG), Merch, and Printing. Included do/don't, asset files, naming, examples of CSS/JSON tokens, presentation templates, social media and e-mail.
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Contrast interfaces and readability
Guidelines for designing contrast interfaces for high readability: WCAG 2 standards. 2, working with color systems (sRGB/Lab/OKLCH), dark/light themes, media text, component states, validation for people with color vision impairments, test automation, and checklists for design and development.
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Color system and branded palettes
A Practical Guide to Building a Color System: Brand Core, Semantic Roles, Tone Scales, OKLCH/Lab, Light/Dark Themes, States, and Accessibility (WCAG). Checklists, anti-patterns, integration with design system and CI.
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Neon/Accent style Gamble Hub
Neon accent style design guide for Gamble Hub: color and luminous effects roles, typography and grids, component patterns, animation and micro-interactions, accessibility (WCAG), performance and tokens in OKLCH. Examples, anti-patterns and checklists of implementation in the design system.
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Motion design and interface animations
A practical guide to motion design in products: goals and principles, state choreography, durations and curves, micro-interactions, skeletal/loading patterns, availability (prefers-reduced-motion), performance (compositing, layout/paint), animation tokens and QA checklist. The specifics of iGaming: backs, winnings, progress and tournaments.
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Grid system and modularity
A practical guide to grids and modularity: containers, columns and indents, 4/8-pt rhythm, baseline grid, breakpoints and adaptability, auto-layouts (CSS Grid/Flex/Figma), interface densities, card layouts, tables and forms, RTL/localization, design system tokens and QA check -lists. The specifics of iGaming: promo blocks, leaders and dashboards.
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Adaptive design and fracture points
A complete guide to responsive design: mobile-first, choosing breakpoints from analytics, container and media queries, fluid typography ('clamp ()'), grids and densities, image management and aspect-rational, input-modalities (mouse/touch/keyboard), performance and A11y. Tokens, code snippets, anti-patterns and QA checklist.
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Microinteractions and feedback
A practical guide to microinteractions: triggers, rules, feedback and cycles; timings and curves, inline validation, toasts, badges, progress and undo; sound/vibration/haptics, availability (WCAG, SR), 'prefers-reduced-motion'; Optimistic updates and error handling design system tokens, checklists, and snippets. Specifics of iGaming: bets, backs, live events, payments and responsible notifications.
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Empty states and UX hints
A practical guide to empty states and contextual prompts: empty types (first run, no data, filters, errors, rights), tones and texts, CTAs and alternatives, illustrations and contrast, tours/coaches/tooltips, progressive onboarding, A11y and localization, metrics and QA. The specifics of iGaming: new accounts, zero balances, empty leaderboards, limits and responsible notifications.
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Error handling and UX explanations
Workshop on UX errors: typology (validation, network/server, business rules, rights, limits), levels and message channels (inline/toast/banner/modal/page), copywriting, focus and a11y ('aria-live', 'role = "alert"'), retrai/backoff and idempotency, offline-mode, partial successes and rollbacks. Design system tokens, snippets, metrics, and QA. Specifics of iGaming: bets, payments, KYC, limits of responsible play.
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Context Menus and Quick Actions
Full guide to context menus and quick actions: when to use, patterns (right-click, kebab/ellipsis, long-press, command palette), grouping and priority, icons and signatures, confirmations and undo, accessibility (ARIA 'menu '/' menuitem', roving tabindex, typeahead), performance and positioning, mobile gestures, telemetry, and QA. iGaming specifics: "Quick bet," favorites, cash out, moderation.
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Built-in validation and UX errors
Full guide to built-in validation: strategy (before/during/after input), local and server checks, debugging and asynchronous, masks and auto-tips, error copywriting, saving progress, availability (ARIA/roles), privacy and security, international formats, critical scenarios (payments, KYC). Tokens, patterns and snippets.
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Input masks and UX forms
A complete guide to input masks and form design: when the mask helps and when it interferes; auto-format and normalization, caret-management and copy-paste, locales (dates/numbers/currencies), mobile keyboards ('inputmode'), 'autocomplete', a11y (ARIA/SR), security and privacy. Patterns for cards/IBAN/phones/OTP, KYC and payments, design system tokens, snippets and QA checklist.
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Designing UX Forms
System guide for designing forms: information architecture, grouping and layout, labels/placeholders/helpers, steps and progress, keyboards and autocomplete, validation (before/during/after), errors and data saving, availability and locales, performance and security. Patterns for payments/CCL/limits, design system tokens, checklists and snippets.
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Multistep Forms and Context Preservation
Detailed guide to multi-step forms: step design, progress and states, autosave data, context recovery, offload/return scripts, server draft, A11y ('aria-current', 'aria-live'), performance, safe transitions and rollbacks. Specifics of iGaming: KYC, deposits, limits, tournaments and complex questionnaires.
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Selection of controls: checkbox, switch, radio button
A practical guide to choosing binary and mutually exclusive controls: behavioral differences in checkbox, switch and radio buttons, selection criteria, copywriting and states, availability (ARIA/keyboard), mobile patterns, asynchronous changes and confirmations. Comparison table, decision tree, snippets and QA checklist. Specificity of iGaming: fast bets, odds format, limits.
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Notification Center and Events
Guidelines for creating and managing notifications: types (toast, snackbar, badge, inbox), priorities, grouping events, UX rule "do not distract," visual hierarchy and timings. Notification center architecture - storage, synchronization, read states, filters and lazy-load. Specifics of iGaming: notifications about bets, cashouts, bonuses, limits, KYC and friend activity.
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User Profile Interface
System guide for profile design: partition architecture, header and identification, security (password, 2FA, sessions), payments and limits, ACC/documents, preferences and notifications, transaction history, privacy and data (DSAR/export/deletion), a11y and localization, mobile patterns, blank/errors, metrics, anti-patterns. Specificity of iGaming: odds format, quick bets, responsible game limits, CUS/payout statuses.
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Avatars, statuses and presence
Guide to creating and managing avatars and statuses: identification, activity levels (online/offline/away/busy), action statuses (plays, bets, participates in a tournament), presence synchronization in real-time, fallback and initialization, loading and storing images, accessibility and privacy. Specifics of iGaming: live rooms, leaderboards, tournaments, PvP arenas and streams.
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Multilingual interfaces and localization
A comprehensive guide to the design and development of multilingual interfaces: locale and folbek strategy, keys and naming, ICU-pluralization and formatting (dates, numbers, currencies, units), RTL and writing direction, pseudolocalization and testing, screenshots for translators, secure placeholders, content slices and text extension. Specifics of iGaming: legal disclaimers, responsible play, payment methods and KYC/AML formulations. Design system tokens, snippets and QA checklists.
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Switching currencies in the interface
Practical guide to currency switch design and implementation: models (mapping vs conversion), formatting ('Intl'), codes and symbols (US $/CA $), decimal places (JPY/CLP/crypto), rates (source, cache, latch time), commission and spread notifications, performance and caching, mobile patterns, availability and localization. Specifics of iGaming: account currency, rate/deposit/output currency, rate fixing during calculation, reporting. Tokens, snippets, metrics and QA checklist.
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Interface Theme Toggle
A practical guide to designing and implementing a theme switch: modes (Light/Dark/System/High-Contrast), token architecture (color, background, shadows, typography), 'prefers-color-scheme', saving choice, smooth flicker-free transitions (FOUC), a11y (WCAG AA/AAA), graphic/image thematization, performance (CSS custom properties, lazy-apply), brand accents and animation limits. Specificity of iGaming: live odds at night, responsible hints, tournament "skins." Snippets, metrics, QA and anti-patterns.
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Personalizing the User Interface
UI personalization constructor: models (manual settings, contextual adaptation, behavioral segments), applications (navigation, layout, content, promo, notifications), transparency and control, privacy protection, a11y and localization. Technical architecture (signals, phicheflags, experiments), influence metrics, anti-patterns. Specifics of iGaming: limits, format of coefficients, recommended games/markets, time modes and responsible tips. Tokens, snippets and QA.
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Interfaces by Role and Access
Role and rights-based interface design methodology: strategic model (RBAC/ABAC), permission architecture, editing vs viewing, data masking, no access states, route/component guards, phicheflags, auditing and tracing. Specifics of iGaming: separation of duties (four eyes), financial and KYC screens, PAN tokenization, limits and sanction flags. Snippets, design system tokens, metrics, QA and anti-patterns.
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Operator panel and business indicators
Operator Panel Design Guide: Key KPIs (GGR/NGR, Hold, Deposit Conversion, Time-to-Wallet, KYC/FRM), Roles and Personalization, Widget Hierarchy, Signals and Alerts, Drilldowns and Segmentation, Data Freshness and Performance, Multi-Brand/multi-geo, a11y and dark theme. Formulas, tokens, snippets and QA checklist.
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Provider dashboard and content metrics
The iGaming provider's complete dashboard design guide: roles and scripts, data architecture, showcases and KPIs, content quality, operational and product metrics, A/B testing, SLA/SLO, alerts and UX patterns. With ready-made lists of widgets, formulas and an implementation checklist.
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UX for mobile casino operators
Full mobile UX design guide for iGaming operator: mobile funnels (lending→registratsiya→KUS→depozit→igra→povtornyy deposit), navigation and gestures, payments (Apple/Google Pay, A2A, 3DS/SCA), live casino on phone, performance and metrics (TTFB/TTI/INP/CLS/FPS), responsible play, anti-fraud, accessibility and localization, fluffs/diplinks, PWA vs native, design system and implementation checklists.
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Bread crumbs and the user's path
A practical guide to designing bread crumbs (breadcrumbs): when they are needed, types (hierarchical, along the way, hybrid), generation and display rules, behavior with filters and pagination, mobile patterns, accessibility/SEO, telemetry and antipatterns. With an implementation checklist and examples for iGaming.
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UX testing and feedback
Detailed guide to UX testing - from usability sessions and A/B experiments to satisfaction metrics and feedback collection tools. How to build a cycle of continuous improvement of interfaces based on data and user behavior.
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Heat Maps and Click Analytics
Full guide to heatmaps: clicks, scrolling, movements, rage clicks, dead clicks, segmentation, privacy and funnel integration. Customization, interpretation and A/B iteration practices for UX and iGaming platforms.
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Recording sessions and behavioral analysis
A practical guide to collecting and analyzing user session records: goals, metrics, privacy and masking, sample selection, annotations, behavior patterns, dashboards, and the process of implementing improvements. With examples for iGaming/UI platforms.
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UX KPIs and engagement metrics
System set of UX metrics for product teams: activation, engagement, retention, speed to value, clicks and errors, interface quality and satisfaction. Formulas, thresholds, dashboards, cohort analysis, A/B checks, and anti-patterns. With a focus on iGaming/UI platforms.
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A/B interface testing
Practical guide to UI A/B testing: hypothesis formulation, metric selection, sample and MDE calculation, randomization and SRM checks, CUPED, frequency vs Bayesian analysis, ethics and anti-patterns. With ready checklists, templates and examples.
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User Path Map
A practical guide to creating a Customer Journey Map: from data collection and segmentation to visualization of stages, emotions and pain points, telemetry settings and linking with product metrics. Templates, checklists, examples and common errors.
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Eye-tracking and UX navigation
A practical guide to using eye tracking to optimize navigation and visual hierarchy: how to plan research, configure Areas of Interest (AOI), collect metrics (TTFF, dwell time, transitions), interpret heatmap/scanpath, avoid traps and turn finds into product solutions. Included are scenario templates, checklists, and examples for financial/gaming interfaces.
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Behavioral design and motivation
Complete behavioral design guide for UX teams: motivational models (Fogg, COM-B, SDT), cognitive effects, nudges, gamification, habit loops, ethics, and anti-patterns. Checklists, experiment templates, and metrics.
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UX ethics and manipulation boundaries
Guide for grocery and UX teams: ethics principles (autonomy, benevolence, fairness, explainability), difference between persuasion and manipulation, map of "dark patterns," working with vulnerable groups, privacy and personalization, monetization without abuse, trust metrics, ethical review process, checklists and templates for experiments.
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Dangerous UX Patterns and Prevention
A complete guide to "dark" and risky UX patterns: category map (deception, coercion, hiding, overload, dependence), real-world examples, risk signals, detection techniques, ethical alternatives, trust metrics and the review process. Checklists, flow reboot templates, guide for local legal requirements.
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Gamification of interfaces
A practical guide to UX gamification: mechanics and dynamics (glasses, levels, quests, collections, ratings, cooperation), motivational foundations (SDT, habit loops), design process from hypothesis to A/B tests, metrics of user success and well-being, ethics and anti-patterns. Checklists, templates, examples of microcopyright.
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Real feedback in the interface
A practical guide to live feedback: types of feedback (instant, progress, confirmations, errors), patterns (inline validation, optimistic UI, skeletons, autosave), work with long operations, offline and conflicts, availability (ARIA live), metrics (Time-to-Feedback, Error Rate, Rage-Clicks) and implementation checklists.
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Interface language and communication tone
A complete guide to interface language (UX copywriting) and communication keys: principles, tone matrix by context, micro-copywriting, errors/successes/hints, fluffs and e-mail, regional norms (you/you), inclusivity and accessibility, guidelines, conversion and retention impact metrics - with examples and checklists for iGaming and fintech scenarios.
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Messages of success and emotional response
A detailed guide to designing success messages in the interface: why they are needed, how to form an emotional response and a sense of progress, how to balance rational and emotional UX. Patterns of texts, visual signals, timings, metrics and errors are considered.
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Gamble Hub UI Component Library
Full guide to the Gamble Hub UI component library: structure, tokens, API and states, accessibility and localization, layout patterns for iGaming (lobby, payments, KYC, bonuses, tournaments), tests and performance, releases and contributions. With MVP kit, checklists and microcopy examples.
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Testing interface availability
Step-by-step guide to availability testing: what and how to check which tools to use (automatic/manual/assistive tech), how to file defects and acceptance criteria. Covers keyboard navigation, screen readers, contrasts, shapes and errors, dynamic content, multimedia, focus and animations, mobile accessibility, localization/RTL and the specifics of critical flow (payments, KYC).
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UX for operators and partners
A practical guide to designing b2b interfaces for operators and the iGaming partner network: roles and rights, desktops and alerts, financial metrics and reporting, partner cabinet and tracking, compliance and security, localization and A11y, incident processes and SLAs. With screen templates, checklists and microcopy.