GH GambleHub

Real feedback in the interface

1) What is "real feedback"

Real feedback is timely, concrete and action-related feedback that helps the user understand what happened, what is happening now and what will happen next. It reduces cognitive load, reduces errors and increases the sense of control.

Objectives:
  • Reduce uncertainty and expectation.
  • Prevent errors and fix them quickly.
  • Confirm success and show the next step.

2) Types of feedback

Instant (≤100 -200 ms): hover/focus/pressed-state, highlighting of active elements.

Short (≤1 s): spinners/skeletons, micro-confirmations, "Saved."

Progress (seconds-minutes): determine/indeterminate-indicators, ETA/steps.
Confirmations: clear "Ready" + result reference/undo.
Warnings: gently prevent harm (before sending).

Mistakes: Explain "what went wrong" and "how to fix it."

System status: online/offline, synchronization, conflicts.
Content feedback: highlighting changes, comparing versions, new badge.

3) Principles of high-quality feedback

1. Timeliness:

microsignal immediately; long-term operations - with progress.

2. Binding to context:

next to the activity/field do not hide in a common banner.

3. Specificity and action:

"The password is too short (min. 8). Fix it?" instead of "Error 400."

4. Reversibility:

Undo/Redo on the change notice.

5. Predictability:

same patterns for success/error throughout the product.

6. Availability:

contrast, not just colour, ARIA live, focus control.

7. Saving attention:

minimum sufficient signal; without unnecessary models and "screaming."

4) Patterns of "live" feedback

4. 1 Visual states of elements

Hover/focus/pressed/disabled - visible hierarchy.
The button → "loading" when clicked (not clickable again).

4. 2 Inline validation (right in the fields)

Checking syntax when focus is lost or input pauses (debounce 300-500 ms).
Message under the field, status icon, example/mask ("+ 38 (0XX) XXX-XX-XX").
Order: first prevent, then correct.

4. 3 Skeletons и Empty States

Skeletons instead of "jumping" content.
Empty states with instruction/demo data and CTA.

4. 4 Optimistic UI (with rollback)

We immediately show the result changed, sending it to the server in parallel.

In case of failure - soft rollback + clear cause + "Repeat."

Rollback logs and metrics are required.

4. 5 Autosave and indicators

"Saved 18: 42 "/" Synchronization... "/" Offline: local copy."

Conflicts: show diff and select version/merge changes.

4. 6 Notifications and inbox

Important events are an unobtrusive toast for 3-5 seconds with an action button.
For background tasks - notification center/history.

5) Errors: classification and answers

Validation (user): next to the field; how to fix; example.
Business rules: explain the rule/threshold; suggest an alternative.
Technical: network/server - "Communication problem. Repeat?" + offline mode.
Critical: do not break everything with a modal - save context, give a path to recovery.

Microcopyright errors: briefly, colloquially, without code and user guilt.

6) Long operations and queues

Determine progress: known volume - show percentages/steps.

Indeterminate: unknown - ripple + rating "Usually 5-10 s."

Background tasks: status in the task list + push/toast ready.
Cancellation/Pause: where appropriate - mandatory.
Composition of progress: many steps → mini-steps ("Step 2/4: verification...").

7) Offline, gaps and conflicts

Inform: badge "Offline," "Connect...."

Local caching: working without a network; send queue.
Version conflicts: difference preview, selection, or merge strategy.

Timeouts: "Failed in 30 seconds - will we try again?" + "Report Later."

8) Accessibility and inclusion

ARIA live regions: 'aria-live = "polite/assertive"' for toast/mistakes.
Focus management: by mistake - focus on the field; by success - to the result.
Not only color: icon/text/pattern.
Movement preferences: respect 'prefers-reduced-motion'.
Sound/tactility (mobile): soft haptics, disable option.

9) Feedback quality metrics

TTF (Time-to-Feedback) - time before the first signal after the action.
Error Rate/Correction Rate - The percentage of errors that have been successfully corrected in ≤N seconds.
Rage-Clicks/Dead-Ends: Multiple clicks on inactive zones.
Rollback Rate (optimistic): percentage of rollbacks and their causes.
Success Acknowledged: Percentage of explicit "Ready" confirmations.
Support Signals: complaints about incomprehensible errors/missing status.
Task Completion/TTFV: feedback impact on task completion and first value.

10) Instrumentation and events

Minimum log scheme:

ui_action {type, target_id, context}
ui_feedback_shown {type: success    warning    error    progress, target_id, latency_ms}
ui_error {category: validation    business    network    system, field, code, retriable}
sync_state {online    offline    syncing, queued_ops, conflicts}
optimistic_tx {entity, op, committed    rolled_back, reason}

Attributes: segment, device, channel, application/build version.

11) Checklists

11. 1 Design

  • Each action has an instant visual response.
  • Errors - near the problem, with an example of a fix.
  • Success - explicit confirmation + next step/link.
  • Long operations - progress/ETA/cancellation.
  • Offline states and synchronization are described.
  • Optimistic UI with secure rollback and logs.
  • Availability: contrast, ARIA, focus, no "color only."

11. 2 Content/Microcopies

  • Briefly, on the case, without technical jargon.
  • Do not blame the user; suggest a remediation path.
  • Consistent Patterns (Saved, Failed - Retry).

11. 3 Technique

  • Idempotency/Click deduplication on CTA.
  • Cancel/Retry Send, Timeout, and Retray with backoff.
  • TTF logs, errors, rollbacks and offline queue.
  • Tests with poor network/long response/conflicts.

12) Examples of micro-copyright

Success:
  • "Saved 7:05 p.m. Do you want to open the card →
Validation error:
  • "The password is too short - at least 8 characters."
Network/Server:
  • "Communication lost. Your changes have been saved locally. Do you want to resend?"
Long operation:
  • "Processing file (step 2/3)... Usually takes up to 30 seconds. Cancel"
Conflict:
  • "There is a new version of this document. Compare and select changes"
Optimistic pullback:
  • "Failed to apply change. Returned the former. Repeat?"

13) Before/after cases

Form without prompts → inline validation

Before: errors only after sending; high failure.
After: prompts as you type, format examples, field highlighting - Completion Rate increase and Error Rate decrease.

Long loading → skeleton + progress

Before: blank screen with spinner; rage clicks.
After: skeletons, deterministic progress, withdrawal - Rage-Clicks decline.

Staying "quiet" → clear success + next step

Before: the user is not sure, clicks again.
After: Saved + Open link - fewer duplicates and errors.

Network unstable → offline queue

Before: data loss.
After: local backup, repeat sending, status badge - increased trust.

14) Implementation process

1. Step and error map: where feedback is needed and what type.
2. Feedback templates: success/error/progress/offline - a single set.
3. Prototype and tests: delays artificially increased; availability check.
4. Instrumentation: events, TTF, rollbacks, rage clicks.
5. Experiments: A/B on formulations and patterns (inline vs post-submit).
6. Flag rollout and incident retrospective.

15) Summary

Real feedback is the right signal at the right moment: instant response, understandable errors, honest progress and a visible final point. Make feedback local and effective, maintain offline and rollbacks, observe availability and measure Time-to-Feedback along with Error Rate and Rage-Clicks. This makes the interface predictable and the user confident in every action.

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