UX for mobile casino operators
1) Mobile UX context and objectives
Mobile iGaming is a "short session" and "one-handed" environment. The main goals are:- Instant start: first spin/bet in ≤ 60-90 seconds from the first touch.
- Minimum friction: registration and KYC are divided into steps, payments - "in two taps."
- Stability and speed: fast rendering, smooth animations, no jerks or reboots.
- Trust and safety: transparent limits, responsible practices, predictable rules.
- Return and retention: fluffs, diplinks, personal lobbies, smart recommendations.
Principles: thumb-first, signal> noise, one screen - one goal, always visible balance and quick deposit, explainability of statuses.
2) Roles and key scenarios
Player: quickly find the game, deposit/withdraw, understand bonuses and limits.
Product/UX: funnel optimization, experiments, consistency of components.
Payments/FinOps: increase in CR deposits, Time-to-Wallet, decrease in 3DS failures.
RG/Compliance: visibility of limits, self-exclusion, notifications, consent logs.
Support: chat/FAQ in 1 tap, contextual error hints.
3) Interface frame (IA for mobile)
1. Safe-area aware: logo/search/notifications.
2. Sticky bar balance: balance, "Deposit" button (FAB/CTA).
3. Main lobby: carousels of categories (top, new, live, jackpots, favorites), chip filters.
4. Bottom navigation (≤5 items): Lobby/Live/Promotions/Wallet/Profile.
5. Quick actions: swipe gestures, long-press on the game card (add to favorites, RTP detail/volatility).
6. Micro Mini Player: Return to the current game/stream from any section.
7. Accessibility components: large tap-targets (≥44px), understandable contrasts, system fonts.
4) Mobile funnels and patterns
4. 1 Onboarding → KYC → Registration
Login via number/email/social network (if allowed) - one field per screen.
Progress bar and shape state preservation when leaving for the background.
Dokskan/KUS: camera with auto-frame, live-selfie, prompts at the bottom of the screen, background check queue.
4. 2 Deposit → Game → Second Deposit
Payment-sheet with native methods (Apple/Google Pay), A2A/Open Banking, local wallets.
3DS/SCA on the web - store context and gently return to the game.
In-game: one-tap bets/denominations, large CTAs, default portrait; landscape - optional.
4. 3 Withdrawals
Repeat to source (RFTS), limit/deadline hint, status progress.
Smart warning: "Close bonus conditions first."
5) Live casino on phone
Adaptive video: auto-quality selection, dealer sound/voice priority.
Control overlays: large betting chips at the bottom edge, accent timers.
Chat: swipe panel, auto moderation, toxicity filter.
Picture-in-picture (if available): Do not lose session when switching.
Quick bets/repeat of the latter: saving taps.
6) Payments: UX parts
Payment hub: remembers the latest methods, shows the commission/boundaries right in the sheet.
Currency: explicit, with format localization and instant conversion (if available).
3DS "soft return": skeleton-placeholder games and countdown to redirect.
Errors: human-readable texts ("bank rejected according to SCA"), alternatives (A2A→karta).
Time-to-Wallet: Label "Expected before... (ETA) "and output status tracking.
7) Responsible play and trust
Visible limits: deposits/bets/time - right in the wallet.
Reality-check: soft reminders and quick pauses.
Self-exclusion/timeout: 2 taps, no searches in the depths of the menu.
Transparency of RTP/volatility: compact card "About the game."
Consents and policies: consent checklist with revocation option; logs in the profile.
8) Performance and stability (goals)
TTFB ≤ 500ms, TTI ≤ 2. 5-3 s (initial screen), INP ≤ 200 ms, CLS ≤ 0. 1.
FPS 60 on scrolls/animations, crushes <0. 5% of sessions.
Bundle size: ≤ 250-500 KB of critical JS/CSS (web), lazy-load heavy modules.
Cash and offline: strategic prefetch lobby/game icons; resistance to a bad network.
Battery and heat optimization: limit background timers, adapt FPS for Live.
9) Navigation, gestures, micro-interactions
Bottom tab panel with vibration response.
Swipes: back - system, horizontal chip filters - swipe.
Skeletons/Shimmers instead of "empty" screens; toasts for short statuses.
Stable transitions: igra→koshelek→igra without "blinking" content.
10) Search and recommendations
Search with autocomplete: providers, tags ("book, megaways, buy-bonus").
Recommendation feed: personal collections, "continue," "new for you."
Filters: chip filters by provider/mechanics/volatility; saved presets.
11) Content and game cards
Card: Cover, new/jackpot/live label, provider icon,... "" (RTP details, demos, favorites).
Demo mode: no registration (if allowed), soft transition to real rates.
Adaptive tiles: at least "2 in a row" in the portrait, "3 in a row" on the tablet.
12) PWA, webview, native
PWA: "Install on the screen" with an explanation of the benefits (fast start, offline icons).
Webview in native: unified session tokens, secure breeches, leak protection.
Native wrappers: fluffs/diplinks/biometrics/Rau lists - via SDK.
13) Push notifications and diplinks
Triggers: return to unfinished game, new releases by favorite tags, output status.
Diplinks: lead straight into the game/purse/promotion with context preserved.
Frequency mitigation: smart limits, quiet hour, easy unsubscribe.
14) Localization and availability
WCAG benchmarks: contrast, 200% scale, correct focus.
Locales/currencies/formats: numbers, delimiters, right-hand languages (RTL).
Terms: glossary in UI (tooltip "What is volatility? »).
Dark theme: systemic, with a color blindness test.
15) Security and privacy (mobile specifics)
Biometric-login, hiding sensitive data in multitasking (blur).
Detection of jailbreak/root (soft limit), HTTPS/HTTP3 only protocols.
Secrets in secure storage (Keychain/Keystore), clipboard hygiene.
Clickjacking protection, limiting third-party webview.
Antifraud signals: device-fingerprint, behavioral biometrics (soft heuristics).
16) Metrics and formulas (mobile focus)
CR(Visit→Reg), CR(Reg→KYC), FTD Rate, AFTD.
Time-to-First-Spin/Bet (TTFS), Avg Session Length, Sessions/User.
TTFB/TTI/INP/CLS/FPS, Crash Rate, Cold-start time.
Payment Success Rate, 3DS Pass Rate, Time-to-Wallet.
RG contact → outcome.
NPS/CSAT mobile support, Deflect Rate FAQ/chatbot.
17) Telemetry and data marts
События: `app_open`, `view_lobby`, `search`, `game_open`, `spin`, `deposit_initiated/success/fail`, `withdrawal_request`, `kyc_step`, `rg_prompt`, `crash`, `push_open`, `deeplink_open`.
Витрины: Daily_MobileKPI, Funnel_Mobile, Perf_WebCoreVitals, Payments_Mobile, RG_Interventions.
18) A/B experiments (mobile-first)
Hypotheses: order of tabs, visibility "Deposit," version of the payment sheet, demo mode.
Цели: TTFS, Payment Success Rate, FTD Rate, Retention D7, INP.
Guardrails: Crash Rate, CLS/INP, complaints, RG signals.
Duration: up to MDE, with cohorts by device/network/geo.
19) Design system and components
Design tokens: colors/fonts/radii/indents; temization is light/dark.
Components: navbar, chip filters, game cards, payment-sheet, RG limits, 1-action modals.
Status icons: success/expectation/error; uniform error texts.
Documentation: examples, anti-patterns, tap-target sizes.
20) Antipatterns
Hidden "Deposit," balance in menu sub-items.
Small clickable areas, overloaded carousels.
Context breaks in 3DS/transitions; "dead" buttons back.
Heavy carousels/videos without lazy-load; FPS drop animation.
"Quests" for registration/withdrawal - extra fields and steps without explanation.
Inconsistent terminology, duplication of metrics in different places with different formulas.
21) Implementation checklist (by sprints)
Sprint 1: basic lobby, bottom navigation, sticky balance + deposit, telemetry, Core Web Vitals.
Sprint 2: onboarding/CUS by steps, payment-sheet with native methods, 3DS streams.
Sprint 3: UX live casino, mini player, chat, quick bets
Sprint 4: personalization lobby, search/tags, demo games, recommendations.
Sprint 5: RG module, limits, reality-check, reporting, fluffs/diplinks.
Sprint 6: PWA/native straps, offline stability, productive cache.
Sprint 7: A/B module, explainers, localization and availability, systematization of the design network.
22) Bottom line
The operator's mobile UX is a discipline of time and trust. The winner is the one who:1. leads the player to the first back faster than competitors,
2. makes frictionless replenishment,
3. holds through the personal lobby and careful fluffs,
4. guarantees stability and responsibility,
5. supports a consistent design system and continuous experimentation.